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The last few decades have seen arts, music, and drama classes fall by the wayside. But as our economy continues to grow and change in unprecedented ways, our students need to learn how to think creatively more than ever. So, how can educators teach creativity in a way that drives students toward other practical skills?
The answer is makerspaces. As a hands-on, collaborative learning tool, makerspaces can help guide students to careers in engineering, architecture, science, technology, robotics, and all the humanities. Creativity is an imperative and crucial skill set, and a makerspace can be the key to unlock students’ potential.
Let’s take a look at what makerspaces are and how you can integrate them in your school library.
According to Makerspaces.com, makerspaces are hands-on activities that prompt students to collaborate and participate in a more unconventional, out-of-the-box style of learning. The level of technology in a makerspace can vary from state-of-the-art learning technology to simple art supplies. You can use things as simple as Legos, cardboard, and scissors, or you can integrate technology such as 3-D printers, computers, soldering tools, and sewing machines to instill different skill sets in your students.
The sophistication of the tools should not determine the effectiveness of a makerspace. The most important quality is its ability to engage students in project-based learning in creative ways. Students should feel empowered to express themselves and learn how to solve problems with physical and digital tools.
Because makerspaces are unconventional activities, they typically aren’t evaluated. This means that students can engage in this nontraditional learning style without the pressure of being graded. As a result, students can much more easily and readily express their creative ideas.
A library doesn’t have to exclusively be a quiet place of independent learning. Parts of it can be interactive, loud, and collaborative makerspaces where you can promote creativity through project-based learning.
Makerspaces help students think about libraries in a different way. Libraries exist to prompt learning for students of all ages, so the sooner they get excited about these kinds of spaces, the sooner they will begin feeling comfortable and confident in a potentially unorthodox learning environment. If students associate libraries with fun and creative experiences, they’ll be more likely to use library services in the future.
The School Library Journal wrote that makerspaces can stimulate critical thinking and enhance emotional intelligence to help motivate students to explore new academic experiences. They also feature seven stark benefits that a makerspace can bring to a school library, including:
You don’t need advanced technology to make great makerspaces. You can use everyday objects to capture your students’ interest and inspire them to participate in unconventional learning activities. Here are two makerspace activities you can easily offer in your library.
A good start to get students excited about makerspaces is a costume-making activity. This project can be as simple or complex as you want to make it. For example, leading up to Mardi Gras, you could have students make and decorate their own masks made of fabric or construction paper. Measuring and cutting out their own masks will engage them in geometrical ideas such as symmetry and 2D vs. 3D shapes, while also letting students express themselves creatively.
If you wanted to do a bigger project, you could have students design an entire costume. You can connect it to Halloween or use a theme such as superheroes or a certain historical period. First, students should design their costume, either on paper or using a computer program. Then, they have to take measurements, figure out how much fabric or other materials they need based on those measurements, and sew or otherwise assemble their costumes. This activity can tap into a variety of different practical and mathematical skill sets while allowing students’ creativity and individual personalities to shine.
A more advanced, science-focused project would be building a battery-powered mini car, like this one from Makerspaces.com. Note that this project involves a hot glue gun and an X-Acto knife, so students may require additional supervision. Here’s what you’ll need for supplies:
Steps for building an electric car:
You can take this activity one step further by having students decorate their cars after they build them.
Makerspaces can stimulate profound personal growth in your students. These activities can be among the most fun and memorable ones your students will do in school, but they require planning and intention to instill the desired skills in your students.
That’s why Advancement Courses has created several courses to help you dive deeper into how to design multidisciplinary activities for your classroom. Here are a few courses that can help you start planning for your own makerspace today:
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